Decompression Reader
Decompression Reader

Description

Enhance ADTF File Library to read compressed files/archives.

Please have a look at Release Notes

Overview

Reader ID Plugin Description
decompression decompression_reader Extracts an archive and opens the extracted file with another delegate reader

How to build

If for any reason you do not make use of our delivered prebuild packages, we recommend using cmake together with conan on which the source code is based. You will find the required scripts/conan/build/conanfile.py within the source package.

Build Environment

The libraries are build and tested only under following compilers and operating systems:

Windows Desktop (x86_64)

We recommend our used and tested platform Microsoft Windows 10 64 Bit. On any other Windows 64 Bit platform (e.g. Windows 7 or 11) make sure that it fulfills the following requirements

  • Visual C++ 2019 (at least CXX Compiler MSVC 19.29) / Visual C++ 14.2 (VC142 Toolchain at least 14.29)
  • MSBuild Version 16.x (at least 16.11)
  • MSBuild Tools only or full Visual Studio IDE installation which covers this requirements
  • Windows Kit 10 (at least 10.0.19041.0)
  • CMake >= 3.23.2

Linux Desktop (x86_64)

We recommend our used and tested platform Ubuntu 18.04 LTS 64 Bit. On any other distributions (e.g. Fedora, Debian) make sure that it fulfills the following requirements

  • gcc >= 7
  • libc >= 2.27
  • libstdc++ >= 6.0.25
  • CMake >= 3.23.2
  • build-essential libarchive-dev mesa-common-dev mesa-utils libglib2.0-0 libxcb-xinerama0

Linux for ARMv8 (AArch64)

We recommend our used and tested platform Ubuntu 18.04 LTS 64 Bit. On any other distributions (e.g. Fedora, Debian) make sure that it fulfills the following requirements Our reference hardware is nVidia Jetson TX2 Board (compatible to e.g. nVidia Drive PX 2 or Jetson AGX XAVIER)

  • gcc >= 7
  • libc >= 2.27
  • libstdc++ >= 6.0.25
  • CMake >= 3.23.2
  • build-essential libarchive-dev mesa-common-dev mesa-utils libglib2.0-0

Note: Our entire code is prepared for cross-compiling (as we do as well). See cmake/conan documentation for how to.

License Information

For any license information have a look at LICENSE.

Furthermore please refer to Used Open Source Software for an overview of 3rd party packages we are glad to use.